I am jumping back into Zbrush after being gone in Mudbox since ZB3 hit.
Doing the Helmet Design Tutorial w Joseph Drust tutorial. I will post all questions here as I progress through the tuts whenever something is not clear or the UI does not act as expected.
Question # 1
I am trying to setup the image plane reference views. I have a simple sphere just like Joe does and I load the image and store the front view. Whenever I click it the image and sphere model are as I set them. Now…when I try to change views to the left the sphere is very far away. I have to zoom in quite a bit just to get the sphere close to the same size as the front view I stored. Then I add the image and store the left view.
What I am wondering is why does the sphere zoom out when I switch views? Even when I try to change the sphere size after clicking the front view and then storing the view, hoping this will at least make it a size that isn’t zoomed out, I still end up pressing left view after storing the front view and again the sphere is zoomed out or too small.
Why is this the behavior of switching views? Its as if Zbrush has no relative size within its self.
In Joe’s tut he switches views and does not have to chase his sphere around. I re initialized Zbrush 4R7 in the hopes this zoom would go away and just act like Joe’s does in the tut. To no avail.
Any tips or insight as to why my zbrush does this would be appreciated. Thanks.