ZBrushCentral

Dog the Bounty Hunter

This is going to be my official Dog the Bounty Hunter WiP thread. I’m posting some starting images of about a week of work so far. I’m just doing about a couple hours a day after work, so check back for updates every week or so. I’m hoping after modeling is complete, I will do some awesome animation with some lip synch tests. I’m going for a more photoreal look. I have worked on overall proportions and some detail on the head and shirt, but still much work to do. You might have to use your imagination a little at this point since there’s no cranium accessories (i.e. sunglasses, feathers, hair, beard, etc.) Please critique and let me know if anything looks off. Thanks. :smiley: [attach=128489]DogBody.JPG[/attach] [attach=128490]DogBody2.JPG[/attach] [attach=128491]DogBody3.JPG[/attach]

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DogBody.JPG

DogBody2.JPG

DogBody3.JPG

As always, if anything looks odd with proportions, wrinkles, etc, please critique. Thanks. dog2.JPG

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dog3.JPG

i’m not anatomy expert by any means but the armpits look like they should be higher.

The wrinkles in the clothes are coming along but if you’re going for Dog the hips look a bit narrow and the thighs could be larger, especially in the front and side views. Maybe just a general sense of more “bulk” throughout? I’m wondering if the shoulders will be wide enough when you drop the deltoids.

Nice job so far. Very curious to see how you tackle the signature Dog-hair. :slight_smile:

TheNorm: I think you’re right on the armpit. I’ll readjust it. Good start on your characters. I would focus more on overall proportion at your stage and look heavily at skeletal structures of humans. Also for good wrinkles, try this trick i picked up at the zbrush booth at siggraph. Use the slash brush intially, then hit it slightly with the inflate brush. This will pinch and help narrow the wrinkle. Then use a light smooth brush to finish it.

jbuck: Thanks for the helpful crit. I agree with you. I guess I’m just used to making thin characters, since you sculpt what you know. ha
I will do a deformation test on the shoulders soon and test your theory. For the hair I plan on trying just alpha planes in Maya with textures.

Also I love your orc character, and especially the render. How do you get such nice antialiased, crisp images from zbrush’s render. (I’m assuming that’s how you rendered it.)

Hey thanks. I used the render menu with supersampling turned up to two. Before this I double the document size and AA-half it before exporting as a PSD. I hope this helps. I’ve found that it’s easier to get solid feedback with good renders. :slight_smile:

Looking for ward to seeing what you come up with.

I bulked up the overall proportions, including the thighs, stomach, and chest. I also raised the arm pits. I think it’s a good balance walking the line between overweight and bulky muscle. Also did a test with the arms down. I know they’re too far down to be natural, but just a rough test.

Also, Jbuck: I tried rendering the pic of the arms down with the 2 supersampling and the AA half after I doubled the doc size. It stlil renders pixelly. bulkier2.JPG

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arms.JPG

Now to the hard part.

Making his face look like “Dog”

With AA half you should be able to grab a screenshot that has good antialiasing too, you don’t really need to render.

Oh wait… make sure you CTRL-N a new doc and drop the ztool then CTRL-T again after scaling your doc. Looks like you scaled the doc and didn’t drop it again?

jbuck: you’re right, I did not make a new document or redrop the tool after I AAhalfed it. Maybe that’s my problem. So from what I understand the steps are:

  1. Make new Document
  2. Double the doc size
  3. press the AA half button under the zoom palette
  4. Drop your ztool to the canvas
  5. Turn on supersampling to 2
  6. HIt render and export your rendered doc.

I’ll give this a shot tonight and report back. Thanks.

I think he needs more muscle and less fat. Also, bigger joints. Usually people make the opposite mistake but dog the bounty hunter is pretty much cartoonishly muscular and large boned.

Personally, I’d say the muscles should be a bit bigger and a bit less defined, especially in the arms. The chest looks good. I wouldn’t change too much though, you’re just about there.

The steps I listed above worked when I tried them last night. Gave me a really smooth edged render. Thanks Jbuck.

neurogenesis: what exactly do you mean by bigger joints? I agree about slightly more muscle and less fat.

Twitchmonkey: I will buff him up a little in the upperbody. Thanks.

Here is my progress so far. I’m happy with the proportions and am starting to add detail now and will begin making accessories soon. C & C welcome.1.JPG

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2.JPG

3.JPG

Coming along nicely! …Right down to his cheesy sunglasses.

dog1.jpg

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dog2.jpg

Hi monteford! I think you’re doin’ a great job on this guy, he’s really comin’ to life after the weekend update! Keep goin’! :+1:

nice details

Good Job Bra! -
Are you going to do Beth? Start with two Big ZSpheres… LOL Now that would be fun to see -