Thanks Extra Dimensional.
Started playing with all the deformer options… got lost.
Really fun though. Seems to be a huge potential for designing on the fly.
Got a bit more clarity about the sort of control I’m seeking, more akin to something I would set up in Maya with a wrap deformer. Essentially, I’m looking for a way to do lattice stuff with more control over orientation of the lattice, as well as range of effect.
Here’s a ‘for instance’ of something I was considering doing in Maya, to adjust the form of part of a mesh:

In Maya I could move various components of the cylinder (wrap) to shape the underlying mesh.
Took a look at Project Primitive. Pretty cool… will take a bit to ‘wrap my head around it’. Is PP something that will let me pull off what I’m considering (as shown in the picture above?)
I guess there are a myriad of different ways to get this sort of control… Zremeshing at a low resolution, then using ZModeler, before heading back to Dynamesh version, doing the back and forth with Maya, and potentially many other approaches. Guessing the best approach will involve improving my sculpting skills in ZBrush. Always like to know various options (and trade-offs) though. Probably very useful at some point down the road.
Thanks again. Hope you have a nice weekend.