Here’s my friend that I’ve dressed up as a samurai (thanks for your earlier suggestions on improving his head, midost and Capital_G). The costume is essentially what Tom Cruise wore in The Last Samurai. I’m starting to wonder though: does looking at this turn off game developers? This project has 122 subtools, and quite a few of them are comps of even more subtools, so I’m wondering if this is not a good thing to show a prospective game company, because it betrays an ignorance of the rigging complications involved. Another issue that I’m wondering about is the density of the geometry. Does anything here look like it needs to be retopologized for better efficiency or flow? Or is there another way that this samurai can be improved, as far as modeling is concerned?
As a self-taught newbie trying to break into the game industry as a character modeler, I’m also wondering if this needs to be rendered in Maya before it’ll look acceptable to potential employers, instead of the Zbrush renders seen above. Also, are these five pictures enough, or do I need to cover more angles?