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Does GoZ support multiple UV tiles?

Does GoZ support multiple UV tiles?
I have a creature with the head in the 0-1 UV space and the body in the 1-2 space.
I used the multi map exporter to generate the displacement maps but how do I use GoZ to get the maps over to Maya. The mesh comes over but none of the maps.

I am using ZBrush 4R2.

You will have to apply the maps yourself. GoZ will only transfer the map if it is already applied in ZBrush (i.e. is selected in the Tool>>Texture Map>Texture Map thumbnail) and as ZBrush can only display one map per subtool at a time that is all GoZ handles.