Maybe a dumb question but oh well. :S
Not the resolution (as far as I know), but the canvas size. The larger your canvas, the more pixels are being drawn in real-time, which means the more CPU demand.
Thanks aurick. Always reliable :D.
Maybe a dumb question but oh well. :S
Not the resolution (as far as I know), but the canvas size. The larger your canvas, the more pixels are being drawn in real-time, which means the more CPU demand.
Thanks aurick. Always reliable :D.