Sorry such a noobie…just got 4.0 and am following along with a tutorial using 3.5. He went to ‘texture’ then found ‘image plane’…
On 4.0 there is no image plane under the ‘texture’ menu. Anyone?
Many thanks in advance!
Sorry such a noobie…just got 4.0 and am following along with a tutorial using 3.5. He went to ‘texture’ then found ‘image plane’…
On 4.0 there is no image plane under the ‘texture’ menu. Anyone?
Many thanks in advance!
here’s a workaround.
http://www.zbrushcentral.com/showthread.php?t=92180&highlight=image+plane
It’s really a bummer. I liked how it worked in 3.5. I need to load an image as a plane, position my model over it, save the position to the document thing(which i also cannot find, i was able to store front, back, sides, custom views and export them before) and then load a new image and have it swap the image plan without clearing my model. Unfortunately it looks like zbrush 4 has changed 3.5’s behavior as well. I’d like to do this in 3.5 but it no longer works the same way.
small_orange_diamond:evil:
Is this just an issue of updating workflow? Anyone know of an equal or better workflow in zbrush 4?
the ‘document thing’ could be zapplink(?) and the view slots you can save are still there under document>zapplink properties.
as for image plane, I suspect it’s gone and replaced by spotlight, which makes sense to me since the spotlight widget is a hell more powerful. give it a try.
I’ll definitely look into the spotlight widget once my crunch frees up a bit.
If you’re familiar with the widget, can you recommend a good work flow for modeling to image planes?
Thanks.
No there was “Store” and a “ResPose” buttons in the Image Plane menu(different from the storage positioning in Zapplink) which I found very useful and used for all sorts of things unrelated to actually using Image Plane. I will really miss this…very frustrating. I know I can use markers and redraw the object, but the store button was so handy.
well… no, not really, because that’s the beauty of it - it gives you so much freedom in using images for texturing that you really have to try, see yourself and have your own workflow with it.
you can pick images(multiple at once) and place them all over your canvas, move them around as you like ( even blending on top of each other) adjust their scale, hue, transparency,contrast, rotation etc… on the fly while you work. the only step between loading/adjusting your images and projecting them is hitting the Z key which brings you in and out of polypaint mode in a sec.
spotlight was actually not the new feature I was mostly looking forward to, but now turned out to be one of my favorites.
and did I mention that you can pic those images straight from the internet as well? it has yahoo image search integrated. you just type whatever you look for and pick out whatever pleases you from the search results with a double click onto your canvas.
don’t ask me why it doesn’t use google though 
well… then use zapplink properties which gives you even more slots to store positions. that’s even a lot better actually.
You’re making spotlight sound pretty awesome, I’d like to get into it.
Come to think of it, maybe spotlight and model position can be used with the new animation bar. It could be cool to key model position and reference art position and scrub between frames. Hopefully they both will respond to the animation bar.
yep. and as I mentioned before there are also the zapplink views which have always been there and are still handy to store positions. plus you can save them out and load them in later, which means you could save and load an infinite number of positions. really beats the one single store button in image plane 
Thanks Julian…I’ll check that out