Ok so this is going to be my interpretation of the Dodo Bird.
-Started with a DynaMesh, blocked out the shape from a sphere.
sorry this is not an image of the dynamesh model
-Next step was to retopo with Qremesher. (Using Curve guides to map out the rough topology flow)
And finally polygrouped to separate the various elements of the character. to make it much easier to manage later on (a lot of ppl fail to do this early on:rolleyes:, but i find it very helpful when trying to manage the topological flow)
more to come