Hiya,
Ok so this is going to be my interpretation of the Dodo Bird.
-Started with a DynaMesh, blocked out the shape from a sphere.
sorry this is not an image of the dynamesh model 
-Next step was to retopo with Qremesher. (Using Curve guides to map out the rough topology flow)
And finally polygrouped to separate the various elements of the character. to make it much easier to manage later on (a lot of ppl fail to do this early on:rolleyes:, but i find it very helpful when trying to manage the topological flow)
more to come 
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trying to get my head round the flow of plumage and flight feathers so I can relate them to my dodo’s character design and personality. I’m thinking that the flight feathers need to be only for show as this dodo is definitely flightless. Which leaves me with only the one question; how to go about doing the plumage, the main body feathers, so I’m thinking it has to be fibermesh, mixing the three techniques I currently understand which is fine fibers, micomesh and fiber Textures 

