ZBrushCentral

document size issue (answered)

Hi everyone,

I am using zbrush 4.0 for mac on a macbook pro, 15".

I have a question about exporting and document size. Here is the issue… Any time that I go over the doubled document size of 1920 x 1440, when I export to Photoshop, the image is exported at that size, but the character is tiny in the middle of the large image.

I have no problem with the standard size or doubled size using the ACTUAL and AA/Half buttons to export and see my image while working but past those two settings, I’m not sure how to see an accurate picture of what I’m doing and then export it with the higher size AND having it nicely using up all that resolution with the image I’m rendering not tiny in the middle of it. I’ve attached a few shots. The first one shows the model as I’m doing it in zbrush with the export settings of the document. The second was the resulting render when I had ACTUAL turned on and exported the document.

Thanks for any help you may be able to offer or for putting me in the right direction of some documentation on this.
[shot1.jpg[/ATT]%3Cbr%20/%3E%0A%3C/font%3E"]shot1.jpg](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=220615)

Attachments

shot2.jpg

your document is bigger than your view screen, so when you place your dude…he’s tiny and in the middle (but you figured that part out already) :stuck_out_tongue:

Anyway, ‘-’ will zoom out the canvas so you can see what you’re actually working with. You can also use the Zoom button on the upper right hand side of the default GUI.

0 = fullsize (actual pixels)
ctrl+0 = AAhalf (antialiased half).

nice piece by the way.
needs a stronger rim light, and a much higher spec on his eyes…my 2cents

Your image will only export at half size after pressing the AAHalf button, otherwise the image will be exported at full size whatever the zoom is set to. So simply do as goast says and use the zoom to size your canvas so you can see everything.

Note that if you use the Best Preview Render the antialiasing can be set through the Render>SPix slider (3 is good for most uses). This means that for renders of a model in Edit mode there is no need to use AAHalf.