Hi all,
I am working through some of my very first zbrush models and I am finding that I need to re-topo the mesh to get the detail I need where I need it. I have been watching these youtube videos showing some speed sculpting and they don’t appear to have these issues with mesh topology. Is it common to need to re-mesh the model, and if so would you ever need to do it more than once, and finally is there a method of sculpting that minimizes the need to do this?
I am trying to get a hold of the needed information and methods to start expanding my modeling capabilities. Does anyone one of a solid reference (specifically for 3.5r3) that can fill in these work flow questions and help me develop a sound foundation for technique? I want to take my skills to that next level and could use some guidance as to how best to go about doing so. Any help or guidance would be greatly appreciated.
Thanks much,
Seth J.