OK, I’ve done a small test to see why the models I’ve been exporting out as OBJs and importing again will cause them to explode.
What I’ve come up with is that somewhere down the pipeline I’ve flipped the normals in “Display Properties” pallet in Zbrush. This causes the model to fail if you export it (for instance to change the UVs) and import it again.
This will also cause the models to fail when using the Transpose Master.
I thought I’d let you know of this as I’ve done a quick search in the forum but nothing came up. Personally, I think this can be quite a debilitating problem.
If anyone has got a fix for this or a workaround then please let me know.
Thanks
MX
