I obviously like the anatomy studies. very cool stuff
Thanks man!
Here’s one of my heads sculpted in Z, morphed and rendered with vray in 3ds. First time using vector displacement, what a great feature to test it out with diagnostic file.
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Another render test, Zbrush + Vray + Photoshop + hair placeholder with fibermesh
New render of the businessman.
Calling this one done, now to something else.
Zbrush for modeling and texture maps, vray for rendering. Not using anything cg out there for a reference for skin shading since I feel all of it feels rather waxy and plasticy, this was a really good experience trying to reference reality.
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BW version, different light setup.
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Thanks for making me try harder.
Hi ZBC! Found some time finally today to make a personal piece. Dynamesh sphere and took it from there.
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I love this thread Cherub. Seeing the progression from the first post when you started 5 years ago to where you are now is a real treat. A great testament to steady, focused, practice. Keep up the great work and the wonderful growth!
Superb sculpting!
Thank you so much guys! Means a lot!
Here are some more views of the dynamesh man
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LOVE IT!
Excellent piece of art.
Thank you so much Michalis!
Lightcap render (updated image later on the page)
@ Cherub_Roch
Hey man, long time no see! I love this one, especially his feet! Fantastic job! Have you thought about putting him in a steam bath?
Cheers, David
Sorry Cherub, I accidentally posted one of my images on your thread!
All the best, David
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Excellent sculpting and job done on this last piece posted Cherub…Great feeling captured…small_orange_diamond:)
:)Glenn
Thank you very much guys! I wasn’t that happy with the render once I let it sink so I tweaked it more. I present to you the Knight of the sorrowful countenance with the Mambrino helmet
Dynamesh, Fibermesh and Bpr render.
I’ve painted in an environment for Don
Zbrush model, texture and render, photoshop comp