Thank you Nassosa! :lol:
Slocik, hey, well I figured some time ago that my windows watch was a distraction for me, so I’ve removed it, resulting both I don’t get distracted with numbers any more, and often don’t know when’s lunch time as well. About the speed of my modeling, I did more the kind of speedies before, and now the timeframe shortened with experience and to a degree established workflows (I don’t really use the same workflow twice for my private works). The difference between those earlier models and these recent is that they seem more finished, with a lot more detail, I’ve found a great way to put the pores for example when sculpting Brando, in no time at all: I’ll use surface noise, but mask around the areas where there aren’t pronounced pores such as the eyes and some other places, and then gain apply the noise surface for the bumps on the skin but with different setting, and for some moles and imperfections again with a different setting of the surface noise and it’s done in a few minutes. Surface noise give you overall sense of the pores, unlike dragging out alphas, so it’s a very nice thing. That was it for Brando
Hey Polaroid! Yeah I thought you meant that, but I’m afraid I don’t know even how to render in an external software, so learning to create the simulated hair really didn’t come up yet. Some day perhaps