ZBrushCentral

Dmitrij Leppée Sketchbook

Thanks friend! :wink:

hope this will get textured

Long time no see Dmitrij :slight_smile: this is looking awesome my friend!!keep it up

Hey Sparky! I will probably texture it at some point, but it’s really no use because I don’t know how to pull of a decent render outside Zbrush, hehe.

Oh hey Guilherme! Thank you! Hope you’re doing okay, yes really long time no see :slight_smile:

it depends on the 3d packages you have, like maya and what not

if its going to be a low poly, use UDK, marmoset, shot

But if you just have photoshop, you can get some epic composites from there, you just need to export the different BRP renders, layer them in photoshop, using multiply and what not, and hay presto and epic render

Thank you for your help Sparky.

But I think it depends on my lack of knowledge in rendering primarily :slight_smile: I’ve seen a lot of tutorials, read a lot of tips, both on 3ds max and Zbrush rendering, but I still fail to make a render that is not a simulation of what I see in the tutorials. If there is a tutorial out there to make it all clear and not a step by step tutorial, please let me know about it :slight_smile:

Dmitrij. An amazing inspiration you are. Thanks!:smiley:
cw06

I’ve got a green light to publish this.
It was a model I’ve created for a Croatian video game The Red Solstice as a bonus creature.
I’ve went off concept and created my own version, and then another artist took it and adjusted it to better fit the world of the game.

You can check out the game version here [http://www.theredsolstice.com/](http://www.theredsolstice.com/) And this is my version (Bpr+Photoshop)

Everything was created in Zbrush, and then retopoed with 3dcoat, and the uv’s were unwrapped with headus.

[specimen580.jpg[/attach]-->%3C/font%3E"]<!--[attach=251105]specimen580.jpg[/attach]-->](http://%3Cfont%20color=%22#9A9A9A%22%3E<!--[attach=251105)

[1.jpg[/attach]–>%3Cbr%20/%3E%0A%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3E<!–attach=251113)
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I much prefer your more organic version…the final game one looks cluttered…too busy :+1:

wow… your whole thread is full of awesomeness!

Thanks guys! :slight_smile:

Yes it’s busy game hehe.

Cheers

Done :slight_smile:

[aragorn_render_low.jpg[/attach]–>%3Cbr%20/%3E%0A%3Cbr%20/%3E%0A%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3EATT=251534)

[alphas.jpg[/attach]–>%3C/font%3E"]](http://%3Cfont%20color=%22#9A9A9A%22%3E<!–[attach=251536)aragorn_render_low.jpgaragorn_wire_low.jpgalphas.jpg

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How does he look in other shaders ? , like metal ones and what not

Stunning work Cherub…in my opinion…your best :+1: :+1: :+1: :+1: :+1:

and…haaaaaaa…@ sparky…another brit using words like “whatnot”

Great piece, buddy…beautifully clean sculpt… thing i like the most, oddly enough, is his beard, love the way you did that :slight_smile:

We need to see some mats or textures now!

impressive!

Thanks for your support guys!

Oh the beard, I saw that webcast on pixologic.com, with the guy that did the iceage squirrel, but I don’t use his techniqe the slash2 and claytubes which I have at first, but extract-move to shape, damien standard for the hairs and then snakehook :slight_smile:

The armor looks nice with a metal material. I’ll unwrap and texture probably.

Thanks once again

Thanks cw06! I didn’t get your comment before, welcome to zbc :slight_smile:

How exactly did you make the chainmail? Looks awesome! :+1:

Thanks! Here’s a little walkthrourgh the chainmail I’ve made http://www.zbrushcentral.com/showpost.php?p=825998&postcount=1130