ZBrushCentral

Dmitrij Leppée Sketchbook

great progress! somebody likes his Star Wars haha :slight_smile:

Haha! Thanks Magdalena! Hope you are doing great, btw just recently met Patrice Desilets - I remember you worked on some AC characters - and he told me he made AC because he was afraid of heights in real life, so to compensate in a game - a great guy. He signed a photo of me climbing a church tower from the outside :slight_smile:

Very amazing thread! :+1:

Thanks Takai! :slight_smile:

Hi! With this one I pushed myself to model from a dynamesh sphere, retopo, manual polypaint and render within 24 hrs.

Hope you enjoy.

k.jpg

Attachments

k.jpg

As good as I expected from you!

" I maintain that Truth is a pathless land, and you cannot approach it by any path whatsoever, by any religion, by any sect. Truth, being limitless, unconditioned, unapproachable by any path whatsoever, cannot be organized; nor should any organization be formed to lead or to coerce people along any particular path. You must climb towards the Truth. It cannot be ‘stepped down’ or organized for you. "

  • K -

Thank you very much Erik! Krishnamurti is an invaluable friend one can have in life <3

supreme work as always, keep it up bro :+1:

Thanks my man! :smiley:

Progress images for K. Maybe good to mention I don’t do likenesses, but portraits; avoiding overlaying image references over models, but rather observe references and portray. I am not a fan of likeness approach, because a scanner does the same impersonal job, and portraying trains your eye and is a much more personal journey of discovery. Abandoning a basemesh also aids to that journey.
ZGrab01.jpg

Incredible.

Reminds me of a 19th C.painting in the Museum of Fine Arts here in Antwerp. On it, a woman painter is shown with her canvas, and the brush underdrawing of the heads are also skulls. Working with a basic skull/skeleton to get the anatomy right seems to have been the method the great Master also used.

Thank you so much Erik!

Here’s a new one, created at Vida Systems.

Modeled, textured and rendered in ZBrush.

ZGrab06.jpgZGrab07.jpgZGrab08.jpg

Attachments

ZGrab06.jpg

ZGrab07.jpg

ZGrab08.jpg

Hi ZBC!

I went back to creating some more Discworld characters, this time my take on Mrs. Evande Cake. I’ve created another face some time ago which didn’t feel quite right, but on summer vacation met a dear lady who I felt was a perfect match for Mrs. Cake, so I tried to portray her the best I could from memory, with a bit of exaggeration of course :slight_smile: Everything hand sculpted and manually polypainted in ZBrush with a render in Keyshot. Hope you enjoy.

MrsCake_ZBC.jpg

Hi! These are some of my recent works created at Vida Systems; We don’t require the base structures at this point, but I just love the opportunity to learn about the organization of our brothers and sisters from the animal kingdom.

A big thank you goes out to Peter Minister for providing me with unparalleled references for Triceratops.

ZBrush sculpting, 3DCoat retopology, Zapplink texturing.

zbc.jpg

Attachments

zbc.jpg

Dumping some of my recent works and sketches

The Curse of Long Island / Seinfeld Monkey Island CrossoverCurse.jpg
Eye-goreIgor_03.jpg
Kylo RenKylo_Ren_lowpoly_low.jpgkylo_low.jpg
SnokeSnoke_weblow.jpgsnoke_sculptlow.jpgsnoke_progress.jpgicon.jpg

Attachments

Curse.jpg

Kylo_Ren_lowpoly_low.jpg

snoke_sculptlow.jpg

snoke_progress.jpg

kylo_low.jpg

Whoa, that Seinfeld crossover is so creepy and awesome.
Great job.

Thanks Wyatt! It is one of my favorite projects to date :slight_smile:

And lastly a Keyshot render of Snoke.

Snoke_low.jpg

Attachments

Snoke_low.jpg

Hello

Amazing work on Aragorn model.

Do you have any plan of using the the model to something, like a mod for a game?

@Argeleb - thanks! I don’t have any plans, the model isn’t optimized for ingame sadly. Cheers