hi
i ve modeled a vehicle with very hard uncurved surfaces.
you could say thr car consists of planes and boxes. i wanted
to take the car into zbrush and project some additional detail onto
the plane surfaces. although i turned of smoothing in the geo dividing
options, the geo is slightly different with each subdivision.
as i build the model for a game engine i need a normal map at the end.
but the slightly different geometry causes an unclean normal map which creates
strange edges where hrd egdes should be.
how can i avoid this and divide with 0% smoothing, so that the subdivision. 6 is looking like the 0?
dont forget i turned of smoothing, but ther is still some subD like 1 %.
do you know perhaps a workaround or a different appeal?
thx n cheers