Hi! Simple question… I have imported a base mesh in ZB and when Dividing it then I get hard edges on the divided mesh. The base mesh is really low-poly so I was expecting it to smooth all edges like the Hypernurb in Cinema 4D does. Is there some setting I am missing or is this just the way it should be (I have “Smt” enabled).
See attached images that hopefully explains my question better.
Thanks in advance!
// tennet
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I used a level 1 Hypernurb in C4D and exported it again. Works fine, thanks NoobVee.
