I was trying to segment a subdivided body in smaller pieces and then close holes. Split hidden (or delete hidden) system for splitting the parts was systematically introducing an intense unwanted noise on the surface. It has taken me long to understand that split polygroups has not this problem and leave a clean geometry.
But then when trying to close the holes on the subdivided fragments I’m forced to freeze subdivision levels. And this happens:
If I simply avoid freezing and I delete high res subdivisions and then I try to recover the detail projecting from a high res copy (also with the holes closed) then this happens:
It is a lot better, but the new closed hole never gets any kind of smoothing deforming the surrounding polygroup. Apart of being a slow system and being forced to subdivided with the smooth off to avoid destroying the edge. Anyone knows a better workflow for dividing in sections a subdivided body?
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