Hi
I just bought a version of zbrush 4 for my company…and it is behaving in a way I didn’t expect. If you:
- import a mesh very low res (or start with a cube or something)
- divide it several times so it’s nice and smooth
- set your subdivision level back to the most basic level
It’s changed!!! It’s a bit smoothed/relaxed. I haven’t anything except divided my model, and zbrush has changed the base mesh. That’s actually REALLY bad, and I was wondering is there was a way to turn this off…to preserve the base mesh shape during the dividing process. The base mesh should only change as a result of my sculpting, not just from subdividing.
Any ideas?