I found something odd in 4r7, when I create a Cylinder 3D primitive, convert it to polymesh 3d and divide it 4 times and then deleting the lower divisions I get strange jagged lines which are caused by bad loops in the cylinders geometry, here’s a comparisson between 4r6 which is fine and 4r7:
4R6
http://i.imgur.com/OkSarys.png
4R7
http://i.imgur.com/uobejME.png
http://i.imgur.com/OJ61yPO.png
Any idea whats causing this ?