I’m currently using Zbrush 3.5r3 and am having trouble dividing a visible polygroup and keeping the object with more than one polygroup. In v3.1 I could easily take an object that lets say has 4 polygroups and hide all but one. Then I could divide just that polygroup. After divided I could hide all polygroups, but the new divided polygroup and divide it again and so on. This way I could get one group very dense while the rest of the object stayed simple (less subdivisions). With v 3.5r3 once I divide the one polygroup it changes the whole object back into one polygroup instead of keeping the polygroups separate like it use to in v3.1. How can I do this in 3.5r3?
Any help would be appreciated. Thanks, I’m still a beginner.