ZBrushCentral

Divide Geometry?? Resolution??

I am totally new to zbrush, I just purchased it for Mac, using 3.12 of course…

Hopefully this is the right forum for this question…

Suppose I am sculpting a head, starting from a sphere. As I push the material around, the mesh is much finer in some areas than others… for example a nose stretched out from the sphere is going to lose the fine mesh and have lower resolution.
How do I, at this point, make the resolution relatively consistent throughout the tool? It is not logical to divide geometry even more because the res will still be disproportionate, and use unnecessary memory. Or so I assume.

I’m sure there are multiple solutions but what is the simplest/ easiest?

Thanks,
Justin

The “Equalize Surface Area” and “Reproject Higher Subdivision” functions in the geometry palette are “easy” and may be of use situationally.

Likewise, Zbrush can subdivide locally if you are at the lowest subD level, and hide or mask all but the area you want to inject more polygons into and hit “divide”. This creates problematic geometry though, and is not recommended for use on something like a face.

The best solution, however, is to use Zbrush’s retopology tools, and simply redraw the mesh geometry in cleaner, more evenly distributed fashion, delivering more polygons where you need more detail. This will produce far superior results in the long run.

Thanks for the help on that!!!