I am totally new to zbrush, I just purchased it for Mac, using 3.12 of course…
Hopefully this is the right forum for this question…
Suppose I am sculpting a head, starting from a sphere. As I push the material around, the mesh is much finer in some areas than others… for example a nose stretched out from the sphere is going to lose the fine mesh and have lower resolution.
How do I, at this point, make the resolution relatively consistent throughout the tool? It is not logical to divide geometry even more because the res will still be disproportionate, and use unnecessary memory. Or so I assume.
I’m sure there are multiple solutions but what is the simplest/ easiest?
Thanks,
Justin