I’ve got a model built up in Max, with a simple sphere for a head so I can sculpt several unique heads. Unfortunately when I hit divide to smooth it all, the top point of the sphere-head makes a hole at the very top, and a long spike comes out the bottom, down to its feet.
What the hell is going on? I also had troubles with seams splitting on the shoulders and legs, but somehow managed to fix that in 3ds Max.
Thanks in advance!