Hi to all, this is my first post. I am really new in z-brush so i have many basic questions. I paid attention to all basic and to some advanced tutorials on Zclassroom. Really usefull stuff.
I start with a question that rise in me while was reading the guide about Local Subdivision. The question is not about the local subdivision but about a image in that page:
http://www.pixologic.com/docs/index.php/Local_Subdivision
When i have seen that human head my eyes scaled up! A great example of perfect low poly head! I noticed that the model have a great distribuition of poligons but is totally clear that this result is not reacable with local subdivision of a sphere.
Can you suggest me a way to decide where to put the right amout of poly in a specific portion of the model?
Thanks to all!
