Hello everybody! I am trying to surround the edge of my base with skulls. I have one skull and I am inserting duplicates and rotating using Deformation>Rotate with Y selected. I am merging the skull subtools every time I rotate to finish it quickly. I noticed that every time I rotate, a part of the skull starts to get distorted? I thought I had a mask on but I don’t. Is there something that I need to select or unselect so it will not get distorted. I have attached the images. You can really see the distortion on the bridge of the nose. Any knowledge would be great! Thank you!
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