Hey,
I’m kinda new here. I haven’t used zbrush whole lot. I got my hands on new version (3.1) and I have texturing problem. See, I made my base model in maya. First it did not have the base so that’s why I thought the textures didn’t want to work properly. So I went in and made it a whole, closed mesh and imported to zbrush, modeled up and all and went to projection master. I painted part of the model, then ‘picked up now’ and the texture got all distorted and squarish, might’ve even repeated twice on the model. Today I modeled another thing from a sphere in zb and didn’t have problems texturing that one.
So what’s wrong? is it because it’s a maya thing? or i need to change some settings?
Thanks

