ZBrushCentral

Distorted normal map

sorry for my english

Hi, this is my first time exporting model to 3ds max, and I’ve got problems with it.

In 3ds max, the normal map seems to be very distorted, the edges of the model in it are in different place.
When I increase the subdivs when creating the normal map, it seems to be less distorted, but I obviously
loose some detail.
Secondly, the places where are the seams of the normal map are so much apparent, like at the “back” of
the axe.

Attachments

Snímek obrazovky (24).png

Snímek obrazovky (25).png

Snímek obrazovky (27)2.png

Snímek obrazovky (28).png

sekyra_zbrush_normal.jpg

sekyra_zbrush_normal.jpg

Well, there are a couple things fighting against you here.

  1. zbrush bakes horrible normal maps
  2. you have a hard surface mesh and you should probably be using smoothing groups/hard edges. Zbrush doesn’t support the baking of maps using smoothing groups…I don’t think.
  3. you’ll want to actually generate a cage and set up proper hard edges on your mesh then bake your maps in a program that supports the same tangent space as your final output.

Basically, bake in xNormal, Max, Substance, etc. Anything other than zbrush and you’ll probably get better results.
eh, my 2cents