Iv spent hours on this and just is not working for me? Im learning 3ds max and have exported from zbrush to max to rig a model from zbrush and now want to add a dissplacment map for my final render. Here is what iv done please can somone tel me where im going wrong?
- Make model, add detail and then goto sub lev 1, go to textures/ GUV tiles.
- IN dissplament settings sellect adaptive and smooth Uv and set DPres at 4096 and create dissplacment map.
- sellect dissplacment alpha and export.
- export model at sub lev 1.
- import model into 3ds max. max options (single) (texture coordinants) (smooth grp 1) (vertex 2.0)
6)Add mesh smooth modifier with Render values ticked ,Lterations 4.
7)Add from parrametric deformers, Displace and then click on Map ,sellect BMP. This opens box to sellect map. I load map. Sellect (apply mapping) in dispace settings.
- Open Materials drag map from displace map box into first material. sellect instance from pop up menu.
9)IN materials at bottom on settings output settings click on enable colour map and set graph on left graph pointer to -1 to make map darker.
- Increase strength in displace settings and see a complete mess made of the mesh. All I see is spikes coming out my mesh. Iv tryed the above on simple objects and can see somthink coming through but not where it should be and what it should be?