I’ve been trying out Zbrush 3.5 R3, but i have a problem.
I create a model (character), which has different UV spaces (a procedure I’ve been using for a long time in Zbrush 3.1). Export it to Zbrush, sculpt smoething in HD on the seam of the 2 groups (created by uvgroups), go to the lowest subdivision, leave only the head visible, and generate a diss map.
Then i hide the head, and leave the body and generate a diss map for the body.
I tried using these maps in 3ds max 2010 as bump maps, with the same intensity but as you can see in the attached image they don’t have the same intensity. The problem gets worse if i sculpt on some other parts of the body and the head.
Anyone knows why is this happening?
Shouldn’t the 2 diss maps have the same intensity (height)?
Thanks in advance.