ZBrushCentral

display normals map on low-poly mesh

Is there a way to apply the normals map to a low poly mesh to show the result of the map?

Yes…just not in Zbrush :slight_smile:

Ah. I guess I could load the normals map into the texture of the mesh to see how it maps to low res geometry. Or get a sense of things through the displacement channel, which at least gives me a better idea of how things will look in another app.