ZBrushCentral

Display issue

Hello,

I’m having a big issue right now with my imported mesh into maya.
My characters head is displaying outward faces, but my body is showing faces inwards. When i click on display properties, i can set to double and all faces are drawn but, i would like to know if something is wrong with my mesh?

My face normals are set correctly, facing camera?

I don’t understand.

Are you sure your normals aren`t flipped?

Try inverting your normals again

What you are describing means that some of the mode’s normals are indeed inverted.