I’m not exactly sure how to put my problem into words, because i’m still not sure what happened to the object I’m working on. I’ve got an object that I imported in from maya as a low poly, and then I subdivided it and used uv grouping to make the different uv projections into subtools. I went to work on a specific part of the model, and when I made all of the subtools visible again, the object looked weird, almost like it got smoothed in a weird way that made the different subtools not connect with each other. I tried opening earlier versions of the scene, but those look funky as well, so i think it may be some display setting i accidentally messed with. The screengrabs i’m including might speak more than any words i can use. If anyone could take a look and let me know why it is looking the way it is, how i might have accidentally caused it, etc., I would be extremely grateful.
The image on the left is how it looks in maya, and the one on the right is how it looks messed up in zbrush.
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