Hello all who dwell here.
Im trying to get the best from Zbrush but am just not getting what is the correct way to do certain things.
This brings me to my questions.
I wish to create a displacement map, then Bump map holding just high frequency detail, no displacement infomation in this second map.
Is this correct way?
I v been storing the morph target, making a layer for both sculpting and high frequency detail. I turn on the sculpting layer and sculpt away. I then switch on the second layer and add high frequency details like skin pores e.c.t.
Then I turn off the high detail layer go to lowest sub d level and switch morph target. I generate a displacment map based on Adaptive, 4096, no Uv smoothing due to texture maps not being able to smooth also, I use non liner in Modo to match both.
Now for the high bump map generation.
Right! I then!, I now go to higher level turn off sculpting layer and on with the detail layer. I now need to generate just the high detail. This is what im doing. Im simply going to the highest level turn sculpt level on, and high detail layer off. I then I delete all lower levels other than the last 2 higher levels and store morph target at lowest level. I then go right back up to highest level again, then turn on high detail layer.
Now! I go back down to lowest level, then switch morph. I now have just sculpting layer showing ready for displacment map making for just high detail.
This seems to work. Now im still getting problems with quality for displacments, some off arteffect are still coming through the detail bump map.
Also im unshure at what base level is best for applying maps, Do I use the realy low base mesh or one above?
Any better methods please tell me.
