ZBrushCentral

Displacment Map issues

hey guys
got an urgent question. Im using maya2011’s transfer mapping to bake out a displacment map from a high poly onto a lowpoly character, however when it comes out the displacement map shows the contours of the low poly.

Please Help.

[ZombieKing_body_DISPproblem.jpg[/ATT]%3Cbr%20/%3E%0D%0A%3Cbr%20/%3E%0D%0A%3Cbr%20/%3E%0D%0A%3C/font%3E"]ZombieKing_body_DISPproblem.jpg%3Cbr%20/%3E%0D%0A%3Cbr%20/%3E%0D%0A%3Cbr%20/%3E%0D%0A%3C/font%3E"]
](http://%3Cfont%20color=%22#9A9A9A%22%3E[ATT=252177)