ZBrushCentral

Displacment and normal issues

Hey Guys

I am very new to the whole zbrush thing and I am having some issues. I have exported out my su2 low res mesh and imported it into maya as my mesh. I have exported out at this sub division a diplacment map at 32bit and a normal map[via xnormal] I get my isplacment to work but it is not very crips and as you will see from the image i am getting some interesting artifacts.

Can anyone spred some light onto the matter or point me in the right direction? Any help or advice will be much appreciated.

Thanks

Attachments

Trout2 copy copy.jpg