Hi
I have problems to generate a displacement map with the following settings:
Adaptive: OFF
DPSubPix: 4
SmoothUV: OFF
Mid: 0 (set by selecting an alpha and back…)
Flip V: ON
Scale: 1
3 channels: OFF
32 bit: ON
The Head is on the lowest subdivision level and has propper UVs (done in MAX)
I dont know why, but after generating the map, each face/poly looks like it has its own ramp/range. See image
You can clearly see the different polys.
What did I wrong? Cant get hold of this probleme.
Thanks a lot for any help.
Hilmar
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