Hi,
I create a displaced object, but it has some wrinkle at the hard edges.
I tried to create the 32bit displacement maps in zbrush 3.5 and 3.1 version as well, the results are nearly same: there are wrinkles like moires. So I suspect that the wire is not correct, maybe the hard edges are too near. Am I right? Or what is my cause of trouble?
Here are the links:(the displacement maps not the same)
the 3.1 version
the 3.5 version
the wireframe
Any advices are appreciated
thank you