So my displacement maps aren’t turning out okay. I’ve read all the tutorials and the practical guide and am not having any luck with it. This is my procedure, can someone spot something I’m doing wrong:
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Create model in ZBrush with Zspheres.
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Make it a PolyMesh3D object. Clear the document and draw this new tool onto the canvas.
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Store a morph target.
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At subdiv level 1 create a new texture (2048x2048)
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Go to Tools, Texture, and assign GUV tiles to it.
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Divide to bits (say 6 times) and start sculpting away, adding as much detail as you can at each level before moving on to the next.
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At level 6 paint it with your colour map and sculpt finer details with projection master. Flip your texture vertically, and then export it as a Tiff (this will be your Diffuse texture map).
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Go back to level 1 and hit Switch for Morphtarget to change the level 1 model to the one you started with.
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Create a displacement map by going to Tool, Displacement and hitting Create DispMap (at either 1024 or 2048), turn on Adaptive for better quality.
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Export your Displacement map as a Tiff (it’s the one in the Alpha slot).
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Still at level 1, go to NormalMap and turn on Tangent, and Create NormalMap. Export as Tiff.
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At level 1, export your model to OBJ.
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Open Photoshop and open your Displacement and Diffuse TIFFs and convert to RGB, Flip Vertically, hit Save and close. (because these images need to be 16 bit and not 32, right?)
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In Max 8, import the model, and convert to an editable poly. Throw a Turbosmooth onto it with a couple of of render iterations.
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Assign a texture, and in the Diffuse slot put your exported Diffuse texture.
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In the Displacement slot, add your displacement texture. Go to Output for that map, Enable Colour Map and set the first point to -1.
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In the Bump slot, add your a Normal Bump map type and choose your exported normal map. Set the V tiling to -1.
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Change to the Mentalray renderer, make sure Displacement is on and set Edge Length to 0.5. Render.
What I get is a mess. The diffuse map is fine, the normal map is fine, but the displacement is all over the place. I’ve tried flipping the displacement texture different ways, it’s always a mess. It just looks a bloated mess.
Any ideas?
I’d REALLY appreciate help on this. There seem to be so many tutorials out there, but I’m still struggling to find the definitive one for an object created in ZBrush, using ZBrush UVs into Max 8. I thought I had covered everything, but obviously not.