Hello all!
Is there anyone out there who can please explain the following (for the sake of clarity):
-
What is the difference btw. a DISPLACEMENT Map and a NORMAL Map?
-
What are the benefits of a DISPLACEMENT MAP over a NORMAL MAP, and vice versa?
-
When rendering, what (if any) considerations should be taken when combining material shaders, diffuse (color), specular, and/or bump maps in other 3D software packages (i.e., Maya, 3Ds Max, C4D, etc.) with ZBrush-generated displacement and normal maps?
Any and all relevant feedback welcome. Hope others will benefit from this thread as well.
Regards,
Tony