ZBrushCentral

Displacement To Geometry?

I remebered reading this on the Z2 Preview pages:

Yet another way that ZBrush 2 can make use of Displacement maps is to actually convert the displacements into geometry. This allows you to recreate a high resolution mesh from the displacement map, and then continue sculpting high frequency detail. The high resolution model can then be used in your ZBrush scene or used to create a new displacement map for rendering elsewhere.

Now, I didn’t see anything in the help files about how to do this. That or: 1. I didn’t read them through well enough. 2. It is the same way one applies the displacement alpha to an imported cage but there is another step to actually create the geometry so one may turn off the texture and alpha and continue with PM to model detail.

I hope I sound clear in this. Any info on this? I wanted to recreate Pix’s Head test to full geometry so I may see how the mesh looks in certain areas.

Th

In the practical manual you can find out how to do this. It’s located in the Telephone Part 3 tutorial. You will probably have to do some testing to get the model to displace right, because the alpha won’t retain the alpha depth factor. Actually, it might. You’ll have to check that.

Have fun!

Awesome, Thank you!