Hi, Ihave surfed and searched around but I could not find any good tutorial about creating displacement maps in order to use those for bump mapping in other applications.
In the meantime, I will explain what I tried: as I try to create a displacement map, I am forced to use AUV tiles and the result is a blocky displacement map showing even borders on each block. So the question is if I have to UV map the model in another application and reimport it in Zbrush so that it has a proper UV map. And then create the displacement map … Does this make sense ?
Thank you