I have had problems for a while now with this, basically if you take a tube into Zbrush that has no end caps so its totally hollow, like a macNcheese noodle
and create a normal or displacement map it gets streched towards the ends.
I used the crease edge so that when I smoothed it I dont get it shrinking, you can see in the image that the volume is the same, the mesh on the left was my re-exported from Z brush mesh at lowest res, and the one on the right is the one from the highest res, so I can see that there is not shrinkage in the mesh that would maybe result in the texture pulling at the ends.
also there appears tp be detailed texture data that gets created in the dis map that goes beyond the uv set for the .obj file which further convinces me that Zbrush is doing something wierd to the UV’s when it creates the Dis map. I used the adaptive sampling and thats all I changed form the settings.

