ZBrushCentral

Displacement problems with zbrush 3.12b and cinema 4D R11

I am using a mac with cinema4d and zbrush and I can’t get displacement maps to work very well. The overall displacement is fine and I’ve looked at all the tutorials out there that I can find and I’ve made a good uv map but I’m still getting seams appearing in some areas on my model. Does anyone else have this problem or know how to get around it?

Have you tried increasing the border value in the Tool>UV Map menu?

How about offsetting the map slightly in the U and/or V direction?

Also, unless things have changed C4D has texture anti-aliasing enabled by default. Make sure to turn off any texture filtering in the displacement channel.

increasing the border setting has help loads, thanks very much, I was close to the edge.