Ok guys, i have a fish geometry made and uv-ed in modo. these are the files.
in modo :
http://www.mediafire.com/file/lo2aynrmdzy/goldfish005.lxo
in zbrush via GoZ :
http://www.mediafire.com/file/jommnd2zmyy/Head-displacementproblem.ZTL.zip
In zbrush, i directly divide the geometry to lv6, and without displacing anything using any brush, i created the displacement map and normal map.
and i got a seam accross the face of the fish.
is this a built in problem in 3.2 or a UV problem caused by modo?
i have been having this problem since last week!!!
thx
