Hi, recently i was able to make displacement maps in zbrush that worked well in 3ds max.
ex

I have the UVs done well. I usualy do the displacements in the displacemnt tab at the tool menu. Smooth, adaptative on and 4k res. I also usualy put the tool in a middle level of subdivision, and erase the lowest, and do the displacement from there. I export that tool at that level to and import to max.
It has been working quite well. But now, it doesnt.
Also, the displacement creation time increased a lot!
I tryed de DE3, but the result is the same…
Any ideas?
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