Hello!
I have just started to check out the Displacement option, and Damn I have seen good results on the net!
Well - Here’s my problem!
I have created a little qiuck shape of my character!
BUT it doesn’t look right!
Heres the pictures:
The nice looking ZBrush model - Sub-D-level 5!
And here’s the 3Ds Max Vray -Displacement- Render - Sub-D-Level 1, with 2x smooth!
Workflow:
I Generated the Disp Map (Sub-D-Level 1) using Multi Displacement 3, and the proper settings.
R32 - With the EAEAEA quick Code!
I Exported the Map and the charactor, and imported the charactor into 3Ds Max!
Gave it 2x Smooth, and applied the VRayDisplacement modifire, and picked the Disp Map!
Thats it… but it didnt work!
Please help me somebody
EDIT:
Here’s the GUV:
EDIT2:
This is the Best Result so far (But it’s still BaaaaD)
And this is the settings, I used with the VRayDisplacement Modifier!: