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Displacement problem in Maya

Hello people,

I am new in Zbrush and I am reading the Practical Manual and also do some test from the FAQ forums. I use Maya. I have import a head and zword objects in maya and give them the displecement maps that before I flip and convert to rgb in photoshp then with a melscript made from a guy from gnomon I give these maps in maya to the objects. I made a Mental Ray render. Have a look of my problem. Any help really welcome.

boom shanti

f3de:p headtest.jpg

Attachments

zwordtest1.jpg

Your question is a bit hard to understand, but especially the sword looks like your UVs were done with GUVTiles and you’re seeing the UV borders on the displaced mesh. You should to to unwrap the mesh correctly and avoid making too many separate shells (no breaks in UVs whereever you can avoid them). You can also try turning on the SmoothUV button when you create the displacement map in Zbrush, that should give you smoother edges.

Yes I was not really clear. But the problem is that I get these weird stuff in my render. I dont create the objects and the displacement maps, they where given for testing in other thread. Any way I have test just now with Turtle render and there it works exellente so I think that I will go with that and after litle bit more training I will try MR again.

Thank you very much

Have you looked at the Other Applications section of the FAQ here at ZBC? There is a lot of info there for applying displacement maps in Maya.

Before I post my thread I have read all the threads from the FAQ part and I have see test from diferent people telling all the steps for do a MR render with the same object and displacement map that I test. But I get different result. Is for that that I postit. Any way I have to keep on traying and find the problem of that that it may be on my maya settings.

Thanks and sorry

The catch is that you are coming to a ZBrush forum for support with Maya. There is nothing wrong with the files that were provided for your tests. This means that there must be a setting of some sort in Maya that you’re missing. I would recommend checking the documentation for the particular rendering engine that you’re using to find out what the proper settings would be.

We try to help out as much as we can, but the specifics/intricacies other renderers are outside of our area of expertise. :slight_smile:

Hi It looks as if you might have forgotten to flipv and press the EP button when saving out the displacement. You need to change it. You could also flip it in maya in the repeat uv by setting to 1/-1

ruby

Thank you very much for the help. And yes, next time will send maya staff a maya forum.

boom shanti

:cool: