Hi all, I’ve searched for this a few times but could not find an answer, please forgive me if this has been answered before.
Basically I’ve been having this problem only with ears. I make my base mesh in Maya and UVs and then import into Zbrush. UVs checked, subdivide and do my sculpting, everything is fine, export displacement and apply that in Maya, but this happens when rendering. Certain points will spaz out and stretch away from where they belong, see image.
Anybody run into this and know how to fix it? I tried enlarging the UVs for the ear, reimporting, and still it does this.
Any help would be appreciated.
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