So I’m fairly new to zbrush. I’ve been trying to export displacement maps. Strange things keep happening though. Corners and edges get way distorted. Check out the image I attached as reference.
From what I can tell, it looks like the corners poking out is a result of the displacement map being rendered out that way. Why wouldn’t the displacement map render out to create a shape like it shows in zbrush? Why the pokey corners?
Also I had to do a fair amount of tweaking in vray (for people who are familiar with the vray alpha offset). Usually I just turn the alpha gain to 1 and the offset to -.5 but in this case the displacement was way too extreme and I had to adjust the alpha gain to .25 and the offset to -.125.
Shouldn’t you be able to get a consistent displacement from zbrush where you can have render settings that would work for any displacement map?
Any displacement advice would be appreciated. I’m trying to get a workflow sorted out.
Thanks for your help!
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