ZBrushCentral

Displacement/Normal Map Emergency Help

Hello all-
Sorry if this posted twice. Cant seem to find my original post. I was wondering if anyone can help me. Im trying to export my normal and displacement maps out of z brush. Im running into an issue where the maps are getting created with a lot of fragments that are not part of the model. Im attaching an image of it and you can see a large brush stroke across the map. This is not in the mesh in z brush. I have tried exported on multiple levels of sub division and also checked the uv’s (fixed a few and reimported,d idnt change the mesh).

Im not sure what could be generating this. has anyone ever ran into this issue before? thanks for your help

Glenn

Attachments

Minotaur2_16_5_Forum.jpg

It is possibly in your UV map. ZBrush doesn’t like to have any of the UV islands touching the edge of the UV map and it looks like some of yours are. Inset the islands in from the edge a bit.